Drehmal: APOTHEOSIS v2.2.2 Changelog
- Keeko100
- 7 days ago
- 3 min read
Hey everyone, been a while! Here's a new minor update, almost entirely done by Elmer, that includes some changes, balance tweaks, a ton of fixes, and minor additions to make testing the map easier.
Added/Tweaked Features
Changed trade for Dusps armor trim from Gay Apple to rainbow banner
Updated textures for celestial armor trims and crafted legendary preview item to match the actual itemÂ
Added extra visual effects for Zenith and Oblivion
Updated item textures for various items (Pale Ore, silent artifact, Nail, Coiled Nail, Rusty Sword, Slime Chrysalis, Talisman of Growth)
Legendary/Mythicals now need to be unlocked before being able to craft them
Added 3 missing advancements from the 1.17.1 version
Added a new ??? advancement
Nima
Balance Changes
WarpHorse Armor
Added custom texture
Flammer
Now a stone pickaxe
Added Efficiency 3
Orchidaceae
6 -> 8 Attack Damage
Thundercrux
Ability now deals 60% more damage
Rehntite Platemail
Knocks back enemies much further
Hovadchear's Greathammer
Reduced Armor Shred to 30%
Updated texture
Parenchyma
Removed armor stat
Increased regen effect
Eyebiter
Should now reflect all magical projectiles
Closed eye texture when not in use
Voidtear
Complete ability rework - can be thrown, gain speed boost when picked up and refreshes invisibility
Deals more damage from behind
Eldermead
Now has 5 stacks
Now requires a bottle for crafting, returns bottle when consumed
Added particle effects when consumed
Malevolentia
Nerfed ability's Resistance, now grants level 2 at max, and level 1 at anything other than max
Fixes
Fixed a LOT of typos (250+)
Fixed various item formatting and held item display issues
Fixed issues with spawn points not being set or resetting improperly
Fixed certain enemies and weapons dealing absurd damage
Fixed cheese prevention in certain areas by building up
Invulnerability now granted to players in specific loading areas
Fixed bug causing some Mythicals to be deleted or duplicated
Fixed major bugs related to Mythicals abilities
Fixed bugs affecting Mythical and Legendary PvP scenarios
Fixed issues with armor formatting and stats
Fixed biome-specific textures for improved consistency
Fixed visual bugs with entity rendering
Fixed ambient music playback to function properly
Fixed animations so they continue playing even when the player leaves the area
Fixed various biome-specific issues
Fixed misplaced blocks and rough border
Fixed main story area bug that made it nearly unplayable
Fixed missing or misplaced chests and loot
Fixed inconsistencies with dates and locations across the game
Fixed errors appearing in console/server logs
Major optimization applied to various areas of the game
Backend changes to render/simulation distances, removing minimum requirements
Improved scoreboard backup system with dozens of additions to ensure seamless recovery after crashes
Added multiple failsafes to prevent issues caused by crashes
Fixed inconsistencies related to dates and locations
Fixed mipmapping bug that caused graphical issues
Fixed puzzles breaking or resetting improperly
Fixed Terminus dialogue and item drop issues
Fixed Warphorse bugs, including texture and functionality issues
Added failsafes to Warphorse systems
Fixed duplicate Shackled Sentinels
Fixed some Terminus biomes not appearing as their actual biome counterparts
Fixed rain/thunder appearing before starting the game
Fixed incorrect damage types used on Exodus and Yavhlix ranged enemies (Bifurcated > Shot)
Fixed Exodus Vault door being able to be paused if you stood on the side or went through
Fixed Mt. Yavhlix tower sign that just said "MT"
Fixed Whispersong not working in offhand
Fixed inconsistencies with some villager trades
Fixed bug with Aurastaff of Permafrosts sometimes disappearing
Massively increased Aphelion shuttle performance by using display entities and fixed aÂ
bug with the seats being offset
Removed Blindness from the Resonant Halls water section - you can swim now!
Disabled Frostwalker in the Resonant Halls water section
Fixed Celestial Alloy armor trim textures
Fixed internal inconsistencies with various item descriptions
New Debug Commands
function dev:devmode
Enables or disables developer mode. Allows access to specific areas that force gamemode and disables some triggers. Toggleable.
function dev:checkversion
Verifies the current version of the game, ensuring compatibility and accurate updates.
function dev:feedback
Provides a quick method to send in feedback or debug logs during testing. Toggleable.
function dev:heal
Instantly restores the player's health to full, useful for survival testing or recovery during development.
function dev:sethost
Designates the current player as the "host," and removes all other hosts, enabling them to lock the settings menu.
function dev:strength
function dev:night_vision
function dev:tetra
Provides the player with an updated Tetra tome, allowing teleportation to any of the listed areas.
function dev:give/artifacts/<artifact_name>
Gives the player any artifacts.Use all common letters and use underscores (_) in place of spaces in the artifact name.
function dev:give/misc
Gives the players some misc/one off items.
function dev:summon/<name>
Summons any interactables at the player's position.