Hey guys! Yea, uh, it's here. Kinda crazy. And yes, while this is a Beta, it includes ALL CONTENT. Everything! There will be some bugs and balancing issues but the update is complete and fully playable. This changelog does not include everything, of course. We still want some surprises ;)
Additionally, we have a list of known issues here: https://docs.google.com/document/d/1EqqJ1RdcsFJDJCZIIuGkK6Pd-zsWRx54-dhr4aswVE4/edit?usp=sharing
New Content
Completely overhauled the main quest
Added a new Mythical, Zenith
Added thirteen new Legendaries
Gave every single Legendary an ability
Added Devotion, where you can gift offerings to deities to gain rewards - https://www.drehmal.net/post/devotion-relics
Added Relic items, a new tier of offhand items obtained from Devotion
Added Runic Catalysts which can be traded at new Adventuring Merchants for Runic Vessels (Shulker Boxes) - https://www.drehmal.net/post/v2-2-adventuring-merchants-runic-catalysts
Added an Adventuring Merchant to every town which sells a map of the surrounding region, a continental map with towns, and a thematic item
Nearly doubled the amount of structures in the world, either containing Runic Catalysts, Artifacts, or something new
Added over 150 Artifact items, which vary in power but are generally weaker than Legendaries - https://www.drehmal.net/post/artisans-artifacts
Added over 100 Artisan items, which are sold by Runic Blacksmiths in all towns and most settlements
Added 11 settlements, which are smaller towns that lack special traders and music
Completely rebuilt all 39 ruined cities and towns to be unique from one another
Added several new ruins ranging from small settlements to vast ruined cities
Added city of Rhaveloth
Added the winners of Ruins & Remnants, which were Xorhuul by Black Sabbath, Castle Tharxax/Loraga Keep by Pogo, and the Lorahn’Kahl Ruins by Burnt General
Added over 100 new lore books
A lot more we’re not telling you about
Changes, Reworks, and Quality of Life
Replaced all music with custom tracks by the wonderful Chris Nesja
Added a settings menu accessible at any time with /trigger Settings
Added Assist, NoFail, and NoHit modes
Reverted most Villager trades to 2.0 values
Removed the Class system. The stat diversity offered by Artifacts, Artisans, and Relics offer a much broader and deeper system.
Added hundreds of streams and rivers across the world
Completely revamped a handful of biomes, such as the Frozen Bite and Highfall Tundra
Touched up the terrain in several other biomes
Expanded Okeke
Expanded City of Firteid, with contest builds from Zgu, MoutonDemocrate, DaWolf, and Goblin
Expanded City of Highfall with contest builds from Maelhrizz
Rebuilt the Kiln of Virtuo
Rebuilt the Burnt Palace
Rebuilt Av’Sal
Moved the start of the Oblivion quest
The Magical Ward Controller in the Moonlight Sanctum is now much more noticeable.
Elder Guardians in the Moonlight Sanctum are now much easier to hit
All Nether items should now be obtainable without having to go to the Nether. As such, the Nether is now off-limits.
A LOT of optimization to offset how much larger the datapack is - 2.2 should run better than 2.1
Lowered file size by cutting out empty/unused region files
Restructured advancement tabs
Increased Priscilla count by over 75%